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Posable Skeleton

Many skeleton references stop at the wrist and ankle, leaving you to guess at the structure and movement of the hands and feet. There’s a better way.

This fully articulated skeleton reference doesn’t cut corners. Every finger, every toe, and even the jaw can be posed independently.

Create anything from a clenched fist to a dynamic full-body pose, then shape the scene with colored point lights, spotlights, and your choice of camera angle.

Push a limb toward the viewer to study foreshortening as a forearm or thigh compresses. Rotate it back out and see how much length collapses.

If you find yourself in need of an even closer anatomy study, check out the Skull Drawing Reference. When you return, this setup will be exactly as you left it.
Toggle Info: I
Toggle info: i
• Double click to create a light
• Click-and-drag to move a light
• Right click objects for options
Precision Controls
Toggle Light Labels: L
Toggle Camera Type: C
Randomize Scene: R
Randomize Lights: Shift + R
Undo: Cmd + Z
Redo: Cmd + Shift + Z
Animated Model Controls
Play/Pause: Spacebar
Reset scene
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Requests and feedback
Front view of a human skeleton.

Posable Skeleton

Many skeleton references stop at the wrist and ankle, leaving you to guess at the structure and movement of the hands and feet. There’s a better way.

This fully articulated skeleton reference doesn’t cut corners. Every finger, every toe, and even the jaw can be posed independently.

Create anything from a clenched fist to a dynamic full-body pose, then shape the scene with colored point lights, spotlights, and your choice of camera angle.

Push a limb toward the viewer to study foreshortening as a forearm or thigh compresses. Rotate it back out and see how much length collapses.

If you find yourself in need of an even closer anatomy study, check out the Skull Drawing Reference. When you return, this setup will be exactly as you left it.
A hand icon with a strikethrough
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